In several files in the code, a pointer to a second player struct appears right after the pointer to Mario's struct. The decompilation and the iQue build's source code reveal some code that appears to be leftover from when Luigi was intended to be in the game. Camera shake data exists for this cutscene, and additional data was found commented out in the Pyramid actor, likely meaning it was intentionally removed. According to code labels, it was meant for the Shifting Sand Land Pyramid Explosion sequence, which in the final has no cutscene associated with it. In the camera cutscene table, there is an entry that is never called and not associated with a level. Shifting Sand Land Pyramid Explosion Cutscene ![]() It works similarly to the save dialogs after collecting certain stars. The original functionality has been "#if 0"'d out, but has been found in sm64\Message\message.sou in the leak. This will replace the three-star-door "not enough stars" message with the menu overlays. For the pause menu, overwrite the values in the extended Japanese version at offset 0x810276 with 03000064009600000200883C. To load the message overlays of the debug menu in-game, overwrite the values in the extended Japanese version at offset 0x810276 with 0800001E00C80000020087E.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |